Social Commentary: Research and Planning

8 Jan


The Social Commentary will not be due until Tuesday 1/13.  I think a little more time to research and explore the genre and potential topics would be helpful to everyone.  Also, as we finish our class reading (which is due Monday), I want you to think about how the events in the story add to the author’s message and create social commentary.  All of this will help you develop your own social commentary piece.

Today we are in the computer lab A206.  Here is your assignment:

1. Find 3 examples of social commentary on the internet.  This can be pictures, movies, music, articles, etc…. articles about pictures, movies, music etc. Pretty much anything goes.  Look for 3 things that make some sort of statement about society, people, politics, relationships, technology, lifestyle, etc.  (Remember: it is ok if that statement exists primarily in your own mind).

For each example, explain the message and how it is delivered.  Also, discuss whether and why you think the statement is true or false.

2.  In 50 words, explain what you are going to write your social commentary piece about.

3.  Name 3 skills you will use to write your piece (a complete list of skills is on the right hand side of this page).  For each skill, explain how you plan on using it and why it is an effective technique for writing this piece.

Make sure you have this assignment completed and with you in class on Friday!

Here’s an example of what I am looking for in question 1:

This Calvin and Hobbes comic strip is questioning some of the core aspects of education.  Rather than teaching deep understanding, higher level thinking, and application of knowledge, the educational system is placing a growing importance on testing.  Students simply need to memorize information, irrelevant to their lives, long enough to repeat it on a high-pressure examination.  Rather than develop critical thinking, students are learning to game the system. There’s a lot of truth to this statement.  Students are subjected to increasing numbers of high-stakes tests, instead of activities and projects that will have real-world applications.

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